Game Update 16

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Publish Notes, March 22nd, 2010

Game Update 16: Star Wars Galaxiesâ„¢: Stronghold of the Lok Revenants

On the planet of Lok located in the Outer Rim Territories, a well known Feeorin by the name of Nym leads a colorful band of pirates called the Lok Revenants. Their Stronghold is out of sight from the prying eyes of the Galactic Empire, but they aren't without problems. For the foolhardy, getting involved can mean a quick end on a barren, dusty planet. For those seeking a career opportunity as a pirate, the problems may just be opportunity. If you're the latter, contact Vana Sage in Nym's Stronghold.

Features:

Nym's Theme Park

Space

o Planetary space stations will now offer additional 'mercenary contract' Destroy Duty missions o Stations will offer duty missions of an appropriate tier based on the area. In addition they will offer Tier 5 factional duty missions to master pilots. o You can now spend tokens earned from Space Duty Missions with the Vendor in the Nova Orion cantina o Duty missions with extra high difficulty and reward can be gotten from Dantooine, Dathomir and Endor stations. Look for the missions that sends you to Kessel.

o Rumors of a new small sized interdiction device have been circulating. A certain shady parts dealer might know more. o The Piracy event will grant underworld faction and a few contraband items to smugglers.

o Players can now go Special Forces by using the Special Forces Command o Using the command to go Special Forces now takes a total of 45 seconds. o When the command is used, you ship will start blinking on the radar of other ships. o You will need to remain at a standstill for the first 30 seconds, after that you're free to move around for the remaining 15 seconds. o Rebels will receive the /spacepvprebel command, imperials will receive the /spacepvpimperial and neutrals will receive both commands. o The command will also be available in the command browser under the space tab. o To stop being flagged as Special Forces you will need to land the ship (or die and respawn). o Neutral pilots can now declare themselves as factional combatants for either the imperial or rebel navy. o If you're a factional member on the ground you cannot declare support for the opposing faction in space o You will remain registered with the faction until you land or die and respawn o Opposing factional ships will now attack you while allied ships will be unattackable. o Declaring yourself with a faction will allow you to take factional mercenary duty mission at the space stations o A new space command /spacefaction have been added o When used it will tell the player what squadron they are part of and what their factional status are. o The command can either be used as a command (/spacefaction) or through the icon found in the command browser under 'space'.

o Crafted weapons now have a higher ‘vs. Shields’ and ‘vs. Armor’ rating o Crafted Shields will now have 3-600 lower RED when crafted (depending on experimentation). o Removed almost all collection related space spawns. The mobs will now be available through duty missions. o All factional mobs in Kessel should now count towards the completion of the 'kill 30' pre-master quests. o You can now repeat the Lord Cyssc quest by talking to Gursan Bryes. o The quest can be repeated once daily o Completing the mission will give the player a reward of one of four space weapons that are currently attainable from other non-repeatable quests (The Vengeance Ion Cannon, the Ionic Pulse Cannon, the Trandoshan Repeater and the new Heavy Ionic Pulse Cannon). o The Nym's Starmap quest series is now repeatable. In order to start the quest series a second time you must have completed all four quests in the series. o You can repeat the quest daily. o Destroying the Imperial Star Destroyer or the Rebel Freedom Station in deep space should no longer have any effect on the Kessel System. The faction spawns that were activated by the destruction will now always be active. o The program size of Engine overload, Weapon overload, Weapon Capacitor Overload and Reactor Overload level 3 and 4 have been reduced by one. o This change is not retroactive, you will need to remove and re-add the commands to your flight computer or droid to get the new size

GCW

o Imperial Command Hat is a wearable for only humans.

o If you are aboard an overt factional ship (can be pilot or passenger), "actively" playing the game, not incapped/dead, of the same faction as the ship (can be on leave, combatant, or special forces), and in a space zone associated with a ground planet (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatooine System, and Yavin System), each minute, for risking life and limb to provide factional presence/patrolling the space zone, you will automatically provide a nominal amount of points to the GCW score for your faction for the space zone GCW category of the associated ground planet. o If you are in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the pilot skill, plus a 10% bonus for each GCW rank. o If you are not in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the character level, plus a 10% bonus for each GCW rank. o The same aligned city bonus (100% bonus, plus a 10% bonus per city rank, plus a 5% bonus per year of city age) is granted if the character's citizenship city is located on the corresponding ground planet and is same faction aligned as the character. o If the character's citizenship city is located on Rori or Talus, it will be associated with the Naboo System or the Corellian System, respectively, in determining the space factional presence same aligned city bonus. o Space factional presence and contribution are displayed in the "GCW Factional Presence" and "GCW Personal Contribution" window of the War Terminal and the War IntelPad.

o The Galactic Civil War is vast in scope, and players from every galaxy have flocked to the front lines. Leaders are needed from both sides to provide leadership, planning and coordination of war activities across the 148 theaters of operation, spanning 10 planets and 8 space zones. o Guild Factional Alignment + The guild leader can set the guild's factional alignment from the guild management terminal. + There is a 1 day wait to switch the guild's factional alignment. There is no wait to align with the same faction that the guild most recently aligned with. + The guild's factional alignment is displayed in the guild status window. o Region Defender + The mayor and guild leader of factionally aligned city and guild with at least 10 guild members can use the city/guild management terminal to select one of the 148 regions to defend. + There is a 1 day wait to switch region. There is no wait to defend the same region that the city/guild most recently defended. + The city/guild region defender information is displayed in the city/guild status window. + The "GCW Region Defender" radial menu on the war terminal/intel pad will display more detailed region defender information for all the 148 regions. + The time that a city/guild started defending a region is only reset when the city/guild starts defending a different region. + If the city/guild stops defending a region, and then later resumes defending it (even as a different faction), the time that the city/guild started defending a region is preserved. o Region Defender Bonus + Region defender bonus is only available once the city/guild has defended the region for at least 3 days. + Each region has a fixed 20% bonus. + The fixed 20% bonus is divided proportionately between the 2 factions based on the percentage of the GCW score for the region. + The proportionate amount that each faction gets is then divided evenly by the total number of cities and guilds currently defending the region for that faction to arrive at the final bonus value for that faction. + The final bonus value is applied to all the citizen's/guild member's personal GCW points earned, provided the citizen/guild member is the same faction as the city/guild and earns the GCW points while in the same region that the city/guild is defending. + The final bonus value is applied to all the citizen's/guild member's GCW score contribution to the region the city/guild is defending, provided the citizen/guild member is the same faction as the city/guild and makes the contribution while in the same region that the city/guild is defending. + If both the citizen's/guild member's city and guild are defending the same region, only one bonus will be granted. + The final bonus value is displayed in the city/guild status window and the "GCW Region Defender" information window from the war terminal/intel pad. o Region Defender Title + Region defender title is only available if the citizen/guild member is the same faction as the city/guild, the city/guild has defended the region for at least 3 days, and the faction has at least 70% control of the region. + Once the title is available, the "GCW Region Defender - City" and/or "GCW Region Defender - Guild" title(s) will be available in the title drop down list. + The title will display "Defender of (region name)" ingame. o War Room Chat Rooms + The RebelWarRoom and ImperialWarRoom chat rooms will be created by the system. + Only same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members can enter these rooms. o War Planner Title + The "Rebel War Planner" or "Imperial War Planner" title is available to same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members.

Beast Master

Bounty Hunter

Domestic Trader

Engineers

Entertainer

Jedi

o Saber Intercept requires a target that is a valid helpable PvP target. o Saber Intercept is not usable on yourself.

Medic

Munitions

Officers

Smuggler

Structure Trader

Weapon Trader

Armor Break

Battlefield

Buffs

Damage Over Time Effects

Mos Eisley

Player City

SNOWBALLS!

Stealth

User Interface

Weapons

Wearable

Misc

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